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Yog-Sothoth.com :: View topic - The Murderer of Thomas Fell
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The Murderer of Thomas Fell

 
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Legbody
Community Patron
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Joined: Aug 20, 2007
Posts: 94
Location: Oakland, CA

PostPosted: Tue Nov 03, 2009 8:35 pm    Post subject: The Murderer of Thomas Fell Reply with quote

I'm running this as my first ToC scenario this weekend, and would greatly appreciate input from anyone who's played this one.

Thanks in advance!
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Khelbiros
Keeper of the Silver Gate
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Joined: Aug 01, 2008
Posts: 68
Location: Sydney, Australia

PostPosted: Wed Nov 04, 2009 9:47 am    Post subject: Reply with quote

I've got an actual play here:
http://yog-sothoth.com/modules.php?name=Forums&file=viewtopic&t=13552

I've run it twice - the first group quite liked it, but the second group didn't like the 'twist' ending and said it was too railroady. Just be careful with the ending - don't block or force the resolution; just roll with whatever the PCs decide to do.
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Mulciber
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Joined: Dec 14, 2006
Posts: 295
Location: Wessex

PostPosted: Wed Nov 04, 2009 12:40 pm    Post subject: Reply with quote

It's good fun but potentially very, very bleak, my players would have probably preferred it a little more pulpy. It's the only TPK I've ever participated in as Keeper (or player for that matter), including two suicides.
One player had nightmares afterward.
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AJKM
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Joined: Oct 03, 2008
Posts: 14
Location: Wellington, New Zealand

PostPosted: Thu Nov 05, 2009 6:41 am    Post subject: Reply with quote

I'm not running it until next week sorry, but it'll be my first go at running a TOC game too.

I'd be really keen to hear how it went, especially in terms of timing.
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Legbody
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Joined: Aug 20, 2007
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Location: Oakland, CA

PostPosted: Thu Nov 05, 2009 11:50 pm    Post subject: Reply with quote

Thanks all. The railroadiness is probably my 2nd-biggest concern, right after my nervousness about trying out this new system.

I'm all set for bleakness, though.
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Legbody
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PostPosted: Mon Nov 09, 2009 2:28 am    Post subject: Reply with quote

[SPOILERS BELOW]

So this happened. A huge hit! The players really responded to the pregens. There was some amazing roleplay between the Fell brothers after Roger realized that his brother's bite was going to be fatal. Despite my best efforts, I couldn't convince the gang to off Thomas, so instead they teleported off to some gonzo dimension and got scarfed down by a giant something. Afterwards, I asked them if they'd understood that killing Thomas would have gotten them home, and they said, "Yes, that was clear, but I just didn't believe we'd actually do it."

What I was most excited about was the fact that the Investigative Abilities mechanic really, really worked. I was concerned going into it that it would be difficult to get players to call out the skills they wanted to use, but everyone really latched onto to the concept. I did have one player who kept trying to game the system by, at the beginning of every scene, launching into a list of all of her skills. I was able to rein her in by asking her to specify how she was using those skills, and what kind of information she was hoping to find.

Best of all, everyone expressed an eagerness to play again, and to bring in more players. I think we'll jump into Arkham Detective Tales next.
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brehaut
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Joined: Jan 29, 2007
Posts: 16
Location: New Zealand

PostPosted: Mon Nov 09, 2009 3:01 am    Post subject: Reply with quote

Legbody wrote:

Best of all, everyone expressed an eagerness to play again, and to bring in more players. I think we'll jump into Arkham Detective Tales next.


Remember to hit the pelgrane forums to grab the missing pages info and errata first!
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AJKM
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Master


Joined: Oct 03, 2008
Posts: 14
Location: Wellington, New Zealand

PostPosted: Mon Nov 09, 2009 5:40 am    Post subject: Reply with quote

Glad to hear it went so well and that your players go so into it.

How did it go with the timing? How much time did you spend in the first half of the scenario versus the second?

Also were your previous concerns about railroading justified?
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Legbody
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Joined: Aug 20, 2007
Posts: 94
Location: Oakland, CA

PostPosted: Mon Nov 09, 2009 4:50 pm    Post subject: Reply with quote

We spent about thirty minutes going over the rules, and then played for three and a half hours, with maybe one hour spent on Part 1 and the rest on Part 2.

I asked the players if they'd felt railroaded during the game, and they assured me that they did not. I think it's because I kept asking them to specify which direction they were heading across the plateau, which gave the impression that that had an effect on what they encountered.
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Gaffer
Lesser Independent
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Joined: Jul 18, 2006
Posts: 2093
Location: Orlando FL USA

PostPosted: Mon Nov 09, 2009 5:19 pm    Post subject: Reply with quote

Legbody wrote:
I asked the players if they'd felt railroaded during the game, and they assured me that they did not. I think it's because I kept asking them to specify which direction they were heading across the plateau, which gave the impression that that had an effect on what they encountered.

Ah, the illusion of self-determination. It makes life liveable in so many ways. Smile
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"Two in the head, you know he's dead." <heh-heh>
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AJKM
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Joined: Oct 03, 2008
Posts: 14
Location: Wellington, New Zealand

PostPosted: Wed Nov 11, 2009 8:17 am    Post subject: Reply with quote

Thanks for the tips. I'm running the game tomorrow night so I hope it goes well.

Just wanted to get your thoughts on something small though.

*SPOILER ALERT*



Did you guys treat the Mouth as a supernatural creature or a Mythos creature in terms of the difficulty for sanity checks when seeing it? On re-reading the scenario, I'm leaning towards it being a supernatural creature, so being a 4 point test for sanity. Thoughts?
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Legbody
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Joined: Aug 20, 2007
Posts: 94
Location: Oakland, CA

PostPosted: Wed Nov 11, 2009 4:06 pm    Post subject: Reply with quote

I definitely treated it as a Mythos monster. In general, I think non-Mythos monsters would be things for which the characters at least of some sort of point of reference, even if it's just through pop culture (vampires, werewolves, ghosts, etc.).
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