Joined: Nov 12, 2003 Posts: 346 Location: South coast,UK
Posted: Tue Jan 11, 2005 6:15 am Post subject: Ghoul information
Good day to all
I am trying to compile a list of any and all published CoC material on those unpleasent beasties known as Ghouls.I'm not so interested in scenarios that they appear in but certainly want to try and locate additional information about their habits/practices,beliefs (?),books they are mentioned in etc and would appreciate peoples opinions on technology they may continue to use in their afterlife existence.
Any and all information will be greatly appreciated
regards
corpse-eater (It's good to find out about your own kind after all.......... ) _________________ Necrovore
Also from Pagan, Delta Green: Coutdown has a useful chapter (The Keepers of the Faith).
(Both are still available from the Outsider site here.)
As the tireless dude of Cthulhu Brian Sammons' "Keeper's List of Lists" points out, ghouls are the most frequently featured creature in CoC scenarios par excellence (sorry Sand Dwellers!)- unlike the above mentioned works, few scenarios go into any details about most of the topics you are asking about.
As for books discussing them *cough* Cultes des Goules *cough*, I can't quite remember where else they are mentioned.
Lastly, as for technology, the generally rule of thumb I've used is that ghouls use whatever technology with which they were comfortable in life or understand that they need, i.e. pistols are of no real use (verus talons) in their warrens beneath the graveyard but they're more than happy to yank the spark-plugs from your car or to call you from your dead friend's cellphone.
Happy hunting!
Last edited by WinstonP on Sat Feb 05, 2005 2:55 am; edited 1 time in total
The thread you mentioned above has several mentions of a "Consume Memories" spell. I've seen the "Consume Likeness" spell in the MRB, but where is the Memories one located? I'd like to check out the specifics of it, as I'm about to introduce some ghouls into a game I'm running. The investigators just tried to dig up a body that wasn't there but found a tunnel entrance and a hole in the coffin. None have ventured into the hole yet, but I'm sure it's only a matter of time.
An interesting article on Ghouls and other Mythos species can also be found in The Keeper's Companion. In fact, my user name is taken from the main antagonist in a game that I ran a few years ago. He was an Egyptian Ghoul that ate the preserved brain of a mummified priest, and was then possessed by the Ka (spirit) of the dead spell caster, whose old memories surfaced in the new body to continue his evil worship. I am not familiar with the exact spell you are describing, but it sounds like something similar.
Joined: May 15, 2003 Posts: 142 Location: London, UK
Posted: Sat Jan 22, 2005 4:14 pm Post subject:
Consume memories is a spell from Delta Green. It allows the caster to absorb the memories and skills of a person whose fresh brain they consume. _________________ So took his stick with the horses head handle
And he stuck it in Wallace's ear.
Well, you could tell that the shoggoth didn't like it...
Joined: Aug 20, 2004 Posts: 767 Location: Torontograd, Soviet Canuckistan
Posted: Fri Feb 04, 2005 4:53 pm Post subject:
If you think about it, ghouls are one of the least offensive non-human species in the Mythos. They eat things we ain't using, they generally leave us alone if we do the same, so they're generally benign.
They also are faster and stronger than us, can live theoretically forever, are just as intelligent, and can eat the memories of the dead.
This would suggest they are better than we are, would it not?
Joined: May 26, 2004 Posts: 800 Location: Pittsburgh, PA
Posted: Fri Feb 04, 2005 5:38 pm Post subject:
Other info on Ghouls:
Curse of Anubis per the Taint of Madness book has ghouls...
It also mentions Ghoul Cults of the Bubastis, a book on a cult of ancient Egyptians who worshipped ghouls or something... _________________ Shoggoth.net
Joined: Feb 04, 2005 Posts: 185 Location: Random grave yard in Chealsey, MA
Posted: Sat Feb 05, 2005 12:24 am Post subject:
this if from PaganPublishing.com's e-zein.... A Ghoul god!
The Great Ghoul Mordiggian, the Charnel God (Great Old One)
Description: "...a colossal shadow that was not wrought by anything in the room. It filled the portals from side to side, it towered above the lintel -- and then, swiftly, it became more than a shadow: it was a bulk of darkness, black and opaque, that somehow blinded the eyes with a strange dazzlement. It seemed to suck the flame from the red urns and fill the chamber with a chill of utter death and voidness. Its form was that of a worm-shapen column, huge as a dragon, its further coils still issuing from the gloom of the corridor; but it changed from moment to moment, swirling and spinning as if alive with the vortical energies of dark aeons. Briefly it took the semblance of some demoniac giant with eyeless head and limbless body; and then, leaping and spreading like smoky fire, it swept into the chamber." ("The Charnel God," by Clark Ashton Smith)
Cult: Mordiggian is worshipped exclusively by ghouls, although other races may offer up their dead to the Charnel God as appeasement and not as actual worship. The ghoul priests of Mordiggian cover themselves in long, hooded robes of funeral-purple, and silver skull-like masks. A tome known as The Ghoul's Manuscript (see "Mysterious Manuscripts" in this issue) deals with Mordiggian and its cult.
Notes: Although Mordiggian is known mostly within the Dreamlands, it is assumed that the Great Old One may also enter the world of waking men through the same grave-tunnels and tombs that its ghoul followers use. When the Great Old One appears all fire and heat is sucked into its swirling void-like body, instantly lowering the temperature by many degrees, and filling the area with a deathly cold and still air. All within the presence of the Great Ghoul are blinded by the weird changing, dazzling form of the necromantic god, and so all attacks must rely totally upon the Listen skill to determine the location of the target: all such attack skills are performed at 1/4 the dreamers' Listen skill, and all other sight-related skills are useless. This blindness lasts only as long as the dreamer/investigator is within the presence of Mordiggian, and sight returns instantly upon the god's departure. Those who attempt to avoid to avoid looking at the blinding form of the Great Ghoul may do so by successfully rolling their INTx2 or less on 1D100.
Mordiggian attacks by engulfing victims, sucking away their life force, and dissolving the body: nothing remains of the Charnel God's prey, and they are never seen again in the waking world or in the Dreamlands. This Great Old One does not appear to be especially malevolent, and has been known to spare those who have not personally offended the god or his followers (ghouls) in some way.
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