Darklaw (Scenario)
Details
Pages: 4
Author(s): Simon Redgrave
Artist(s): Dave Carson, Stephen Jones
Setting: 1922
Appears in: Imagine, Issue 13
Campaign: N/A
Summary
Strange things are happening at a house abandoned since a terrible murder in 1898.
Links
Link to outside reviews or helpful pages.
- [Link 1]
- [Link 2]
Spoilers - Keepers Eyes Only
Players should not read any further.
Synopsis
Spoiler Section (Highlight to Read)
The 1898 murder took place when the homeowner discovered his wife was a cultist of Y'golonac. When the investigators visit the house they will find that it is inhabited by several Y'golonac cultists (One of whom is the owner of the house.) who are using a "gadget" to tap the undead brain of the deceased cultist.
References
Player Handouts: None provided, but the Keeper could create the newspaper reports, police and aslyum files mentioned in the scenario as handouts.
Locations: Besant House
Creatures: Cultists, Raven, Animated corpse
Tomes and Artifacts: The Witch Cult in Western Europe, Page from the Revelations of Glaaki, Knife with Elder Sign carved into the blade, Strange Machine.
Campaigns / Scenarios: N/A
Comments
List dedication, trivia, images, anything else of note.
Keeper Comments
- The house is located in an unspecified New England town, but really there is nothing stopping a Keeper from relocating the scenario to anywhere in the United States.
- This is one of the very few scenarios I've seen to discuss possible police reactions to Investigator activity, players who resort to gun-play may find themselves facing charges.
- The hook provided in the scenario is very weak, either the house and it's story catches the investigators interest or a third party sends them information that leads them to the house. Keepers may wish to come up with a stronger hook.
Keep general DISCUSSION on the talk page.