Author(s): Mike Mason
Campaign: (none); H.P. Lovecraft's Arkham is useful, but not required
The events of the scenario concern "Sticky Jack" Fulton, a wayward cat burglar, who the investigators, criminal enforcers, are sent after by their boss, Mordecai "the Hammer" O'Leary, one of Danny O'Bannion's lieutenants responsible for the Arkham Campus District, to collect Jack's outstanding dues, tribute paid to O'Leary for working the area in the crimes Jack has recently committed. Two weeks ago Jack was privately hired to undertake a job: stealing three peculiar items to order during the course of a single night. Smith said he would pay Jack handsomely for the items but requested that the job be kept secret even from Jack's boss; as Smith was paying well, Jack agreed to the terms, hoping that O'Leary would be none the wiser. Unfortunately, Jack's crime has unwittingly opened the door to a disaster that threatens the life and sanity of Jack and everyone who comes in contact with him!
- (review needed)
Spoilers - Keepers Eyes Only
Players should not read any further.
Describe the adventure in detail; no bias allowed.
Spoiler Section (Highlight to Read)
Jack has unwittingly cast the spell he has stolen, opening a door from his apartment into the Court of Azathoth.
- Map of Arkham (the poster map from the Keeper's Screen kit recommended, an illustration is also provided)
- Arkham Advertiser article about the Miskatonic University thefts
- Arkham Gazette article about the Miskatonic University thefts
- Arkham Gazette article about third theft
- professor's sketch of the scroll
- bulleted information gathered from interrogations not intended as handouts, but could be used as such:
- Asking about Jack Fulton - On the Streets
- Asking about Jack Fulton - Sycamores
- Asking about Jack Fulton - what Greasy Spoon knows
- map of Arkham illustration
- map of Temple of Hope
- Sigil of the Temple of Hope
- portrait of Greasy Spoon
- portrait of Jacob Smith
- Jacob Smith leads his followers in prayer
- "Oh god! What in the hell is that?!"
- "Help me! I can't stop it! Kill me!"
- Six pre-generated gangster investigators
Tomes and Artifacts:
- Ancient Greek Scroll
- "Native American" Dagger
- Power of the Universe, by Jacob Smith, a tome concerning Azathoth
Campaigns / Scenarios:
- H.P. Lovecraft's Arkham is useful, but not required
List dedication, trivia, images, anything else of note.
Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.
Setting: Set in 1922, for up to six players; with each player investigator coming from a criminal background. Nominally, the action takes place in Arkham; however, the location could easily be moved to any other large sized town or medium sized city of the Keeper’s choosing.
Special Notes: While there are a number of potential combat encounters, the Keeper has the power to control such scenes in order to limit the danger to the investigators. It should be noted that the final scene can inflict dramatically large sanity losses and Keepers may wish to limit these if this scenario is being used as part of a campaign. However, if you intend to play Missed Dues as a one shot game with the pre-generated investigators, then feel free to let the dice fall where they may.
Sequel Plot Hooks: The scenario is self-contained and does not require the Keeper to have a copy of H.P. Lovecraft's Arkham by Chaosium, although use of this supplement may be advantageous.