Return to Dunwich (Supplement)

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Details

1st Edition Front Cover
2nd Edition Front Cover

Publisher: Chaosium


1st Edition

Product Code: 2330

Publishing Year: 1991

Pages: 132

Cover Price: $18.95

Author: Keith Herber

Cover painting: Lee Gibbons

Interior illustrations: John T. Snyder

Maps: Carol Triplett-Smith

Editorial and layout: Les Brooks

Cover design: Charlie Krank

Copyreading: Anne Merritt and Sam Shirley

Format(s): Softcover

ISBN: 0-933635-71-0


2nd Edition = "H.P. Lovecraft's Dunwich (BRP / d20)"

Product Code: 8802

Publishing Year: 2002

Pages: 192

Cover Price: $25.95

Author: Keith Herber (original text), John Tynes, Brian Campbell (d20 system conversion)

Cover painting: Philippe Bouveret

Interior illustrations: John T. Snyder, Paul Carrick

Maps: Carol Triplett-Smith

Editorial: Lynn Willis (based on the page design from Pegasus Spiele)

Format(s): Softcover

ISBN: 1-56882-164-6


Setting(s): 1920s


Contents

The Dunwich book is the second in Chaosium's series describing the core Lovecraft Country setting. As with all volumes in this series, the town is described in a nominal time frame of late 1928 (which is after the events in Lovecraft's Dunwich story).

It has been published by Chaosium in two editions, the first under the title "Return to Dunwich", the second under the title "H.P. Lovecraft's Dunwich"

Both editions of this book contain the following sections:

  • Introduction,
  • Return to Dunwich,
  • Welcome to Dunwich,
  • Secrets of Dunwich,
  • The Village,
  • A Guidebook To Dunwich Environs,
  • The Underground,
  • Appendix 1 (The Dunwich Horror, not the H.P. Lovecraft story but a chronology and statistics for the major characters that appear in that tale),
  • Appendix 2 (Secrets, Mysteries, Legends & Rumors), Player Handouts

The updated 2nd Edition release includes John Tyne's short (3 page) scenario fragment Earth, Sky, Soul which originally appeared in The Unspeakable Oath, Issue 04 (Fall 1991). The 2nd edition also adds the text of The Dunwich Horror (fiction). Furthermore it adds an appendix which provides d20 conversions for material found in the main part of the volume.

The general overview section ("Welcome to Dunwich") describes the physical geography of the village and its environs, flora and fauna, the climate, a chronology of the town, a directory of villagers, horses in Dunwich, telephones, accommodation, and a discussion of local Whippoorwills.

The "Secrets of Dunwich" section lays out several levels of mysteries associated with the Dunwich locals and the history of the region. It is divided into sections describing The Whately Gold, The Atmosphere of Decay, The Believers, A Secret History of Dunwich Valley and a section on Dunwich Magic. Also included in this section are a number of new spells (see Keepers section for details)

The gazeteer parts of this sourcebook are sub-divided as follows:

  • Description of Dunwich village
    • Central Dunwich
    • The Mill Area
  • Dunwich Environs -- nine regions:
    • Divide Ridge,
    • Sulphur Springs,
    • North Fork Valley,
    • Prescott/Dunlock Valley,
    • Sentinel Hill,
    • Eastern Uplands,
    • Wheeler Ridge,
    • Dunwich Valley,
    • Indian Hill
  • The Underground -- four regions

The main scenario presented in this volume differs markedly in presentation from the format adopted by most Call of Cthulhu adventures -- rather than being a self-contained body of text, it is a short skeleton outline that starts off the scenario in a structured form but once the investigators arrive in Dunwich turns into a free-form relying on the keeper making use of the narrative text and statistics found in the gazeteer entries.

Scenarios: Return to Dunwich (Scenario), Earth, Sky, Soul (2nd Edition only)

1st Edition Front Cover Text

A forgotten village in Lovecraft Country

1st Edition Back Cover Text

RETURN TO DUNWICH

Book 2 in the Lovecraft Country series, Countains links to Arkham, Fold-out map of Dunwich area included.

"When a traveller in north central Massachusetts takes the wrong fork at the junction of the Aylesbury pike just beyond Dean's Corners he comes upon a lonely and curious country ...

Across a covered bridge one sees a small village huddled between the stream and the vertical slope of Round Mountain, and wonders at the cluster of rotting gambrel roofs bespeaking an earlier architectural period than that of the neighbouring region. It is not reassuring to see, on closer glance, that most of the houses are deserted and falling to ruin, and that the broken-steepled church now harbours the one slovenly mercantile establishment of the hamlet.

No one ... can say just what is the matter with Dunwich"
-- H.P. Lovecraft

Deviant. Derelict. Degenerate. Demented. Deleterious.

Dunwich is a small village located along the Miskatonic, upriver from Arkham. Until 1806, Dunwich was a thriving community, boasting many mills and the powerful Whateley family.

Those among the Whateleys came to know dark secrets about the world, and they fell into the worship of unwholesome creatures from other times and places. Retreating to the hills and forests surrounding the town, they betrayed their uncorrupted kin.

Prosperity fled, and a dark despair seized the people. What remains is a skeleton town, mills closed, its citizens without hope or future. However, secrets of the Mythos survive, to be discovered by brave and enterprising investigators.

Return to Dunwich contains extensive background information about a town originally created and described by H.P. Lovecraft in his terrifying tales of horror. Pertinent buildings, useful people, and important locations are described in depth. A 17" x 22" map of Dunwich Country depicts the areafor (sic) miles around. Two new scenarios are included: one introductory and the other suitable for many evenings of play. Various links and leads to Arkham are included; possession of Arkham Unveiled is useful but not necessary.

2nd Edition Front Cover Text

Dual System 1920s

Return to the Forgotten Village

2nd Edition Back Cover Text

H.P. Lovecraft's DUNWICH

Dunwich is a small village located along the Miskatonic, upriver from Arkham. Until 1806, Dunwich was a thriving community, boasting many mills and the powerful Whateley family.

Those among the Whateleys came to know dark secrets about the world, and they fell into the worship of unwholesome creatures from other times and places. Retreating to the hills and forests surrounding the town, they betrayed their uncorrupted kin.

Prosperity fled, and a dark despair seized the people. What remains is a skeleton town, mills closed, its citizens without hope or future. However, secrets of the Mythos survive, to be discovered by brave and enterprising investigators.

H.P. Lovecraft's DUNWICH begins with "The Dunwich Horror," Lovecraft's masterful tale of life in the town and its surrounds. It expands upon the story with extensive information about the town: pertinent building, useful people, and important locations are described in detail. A 17" x 22" map depicts the area for miles around, and two scenarios are included. All statistics and gameplay notes for d20 Cthulhu are also provided.

<also includes an advertisement for both the BRP and d20 versions of the Call of Cthulhu roleplaying game>

<also includes an advertisement for Chaosium's fiction anthologies>

Comments / Trivia

Dedication:

For my Aunt Shirley Thanks for the support, the backing, and everything else. Over the years you've done more for me than you'll probably ever realize.

Links

Spoilers - Keepers Eyes Only

Players should not read any further.

Comment here to Keepers about this book. Comments on specific Scenarios and Campaigns go on their respective pages. Keep DISCUSSION on the talk page.

Gazeteer References

References to Mythos creatures, tomes, artifacts, and Lovecraftian locations that appear within this book's scenarios are described in the pages detailing these scenarios. There are, however, numerous such references made in the gazeteer section (and thus not associated with a specific scenario). These references are detailed below.

Locations: Many different location around Dunwich. Also refers to Arkham, Aylesbury, Dean's Corner. The area was settled in ancient times by Hyperboreans. There is a gate to Saturn

Creatures: alien spores (from Abhoth), Abhoth, Mi-Go, Nyarlathotep, Atlach-Nacha, Yig, Yog-Sothoth, Witch Tree, Byakhee, Dead Druid, Dark Young of Shub-Niggurath, Spawn of Abhoth (many different types), Son of Yog-Sothoth, Azathoth

People:

Tomes and Artifacts: Libor Ivonis, Diary of John Bishop, Gold Ferronniére from Hyperborea, Dust of Ibn Ghazi, The Face on the Cliff (artifact), Regnum Congo, Hyperborean Scrolls, Mi-Go Scrolls, "The Seven Geases (tome)", early copy of The Book of Eibon

Gazeteer New Rules

New Skills: Dowsing is described in a Gazetteer entry of the Indian Hill region.

New Spells: The "Secrets of Dunwich" section describes new spells. In the first edition these are: Death Spell, Evil Eye, Warding, Charm Animal, Healing, Food of Life, Augur, Awake Abhoth, Bind Enemy, Blight Crop, Lame Animal, Call Horned Man, Detect Enchantment, Cause Blindness, Freak Weather, Dream Vision, Implant Fear, and Stop Heart. The 2nd edition includes only Call Horned Man and Freak Weather as the rest of the original spells are now in the core rulebook.

New Creatures: Spawn of Abhoth, Son of Yog-Sothoth

New Weapons:

Other Rules: