Secrets (Supplement)

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Front Cover

Publisher: Chaosium

Product Code: 2367

Publishing Year: 1997

Pages: 48

Cover Price: $8.95

Author(s): Brian M. Sammons

Artist(s): Paul Carrick, Drashi Khendup (maps)

Setting(s): Modern

Format(s): Softcover and scanned/OCR PDF


Scenarios: Closed Casket, A Love in Need, The Unsealed Room, Cult of One

Additional: Introduction, Player Handouts

Front Cover Text

No additional text.

Back Cover Text


Fright Night 4 Nights of Terror

We all hold a few deep, dark secrets close to our hearts. Some of our secrets are small and would seem unimportant if they were exposed to the light of day. Others are big and could change the world. This book is about secrets that have been allowed to fester and darken in the shadows. What was hidden in Robert Monroe-Tyler's coffin? What horror left Jason Andrews to die a sickening death? Why does Ralph Morgan hold conversations with himself? What manner of creature stalks the Vermont countryside? Investigators must uncover these secrets before they are destroyed by them.

This Fright Night scenario pack is suitable for beginning keepers and investigators. The adventures can also be used by experienced keepers as interludes in a longer campaign. Included are numerous gray-scale illustrations, twenty authentic looking handouts, and a pair of maps.

<also includes a general advertisement for Chaosium's Call of Cthulhu gaming supplements and fiction>

<also includes an advertisement for "New Aeon" collectable card game of Lovecraftian horror>

Comments / Trivia

"These scenarios are intended for novices or relatively inexperienced inves tigators and players. We expect that each adventure can be played within a single session. With a bit more time, two might be completed in one night. Most of these pieces also could be inserted into ongoing adventures or campaigns. Handouts are limited."

Dedication: "To Charles P Zaglanis for his inspiration, friendship, and critical eye."

See also The Compact Trail of Tsathoggua for another "Fright-Night" package.

The first three adventures were originally designed for the 1920's before being converted to modern day.


Spoilers - Keepers Eyes Only

Players should not read any further.

Comment here to Keepers about this book. Comments on specific Scenarios and Campaigns go on their respective pages. Keep DISCUSSION on the talk page.