The Ocean of Sand
Details
Pages: 18
Author(s): William Jones
Artist(s): Dean Kuhta, Bryan Reagan, Eric Smith
Setting: 1920s
Appears in: Secrets of Morocco
Summary
While in Morocco, investigators become aware of a lost city buried in the Sahara desert.
Links
Spoilers - Keepers Eyes Only
Players should not read any further.
Synopsis
The scenario starts with the investigators already traveling through the African continent, where they hear rumors about a lost city buried in the sands of the moroccan Sahara. Further investigation carried out in Rabat leads them to the village of Mahgish, near Zagora, whose inhabitants present unique physical and linguistic characteristics. They are, in fact, reminiscents of the Atlantean people, and the lost city, an outpost of the Atlantean empire named Katuris. The Atlanteans vowed to protect the secrets of their sunken empire and will try to kill the investigators if they are considered a threat.
If the investigators manage to survive the Atlanteans, by combat or avoiding drawing attention to themselves, they must find a guide and head to the desert. Finding the city proves to be a strenuous task, demanding good navigation skills, resilience and luck. Once there, the investigators enter the city by its tallest tower and the underground chambers of the city are revealed to them. Its tunnels are filled with inscriptions describing the history of the Atlantis empire, eldritch technology and indications of a lost cult of Tsathoggua.
References
Player Handouts:
- History of Lost Atlantis in North Africa;
- Map with the location of the lost city;
- Information about the village;
- Newspaper clipping;
- Fragment of a nomadic scribe;
- Map of the lost city.
Locations: Rabat; A small village called Mahgish; Dungeons of the lost city of Katuris.
Creatures: Formless Spawn.
Tomes and Artifacts: The Codex of Many Worlds.
Comments
The following data is included for use in this scenario but may also be useful somewhere else:
- Statistics for Atlantean henchmen;
- Statistics for North African Scorpion;
- Complete description with statistics for The Codex of Many Worlds;
- Statistics for a typical Nomad Guide;
- Rules regarding survival during a Desert Storm.
Keeper Comments
A fair part of this scenario consists of a typical Dungeon Crawl. If you're not a fan of dungeons, you should probably avoid this adventure.
- CoC:Scenarios
- CoC:1920s scenarios
- CoC:Scenarios set in Africa
- CoC:Scenarios set in Morocco
- CoC:Pulp scenarios
- CoC:Exploration scenarios
- CoC:Heredity scenarios
- CoC:Treasure map scenarios
- CoC:Subterranean scenarios
- CoC:Desert scenarios
- CoC:Formless Spawn of Tsathoggua scenarios
- CoC:Scenarios referencing Tsathoggua