The Rescue

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Cthulhu Companion

Pages: 8

Author(s): Lynn Willis

Artist(s): Chris Marrinan, Tom Sullivan

Setting: 1920s

Appears in: Cthulhu Companion



A counsel for the U. S. State Department is found savagely mauled, and his daughter vanished. While conducting research at the Library of Congress, the intrepid investigators have been informed of the case by a mutual friend at the State Department.


Spoilers - Keepers Eyes Only

Players should not read any further.


 Spoiler Section (Highlight to Read)
The Whittakers blundered into a den of werewolves during a hike; Rogers was killed and Edith captured as a potential mate. Roger's mangled body has been found in a stream, clearly mauled by an animal.

The family doctor, Dr. Dare, has some unusual suspicions based on his own occult interests, but doesn't initially voice them. The Investigators will encounter some beggars with Communist leanings, and some surly girls (the Peltons) confronting a pack of dogs. The former know about the werewolves, but are under their power; the Peltons are werewolves themselves.

Investigating the Pelton farm will unearth a number of clues, and the Peltons will set an ambush using Edith as bait, either in the farm itself, or in the ravine nearby. This is a fairly dangerous fight, and unless well-prepared and cautious, Investigator deaths are likely. The werewolves try to eliminate the party before any escapees can rouse the town.


Player Handouts: None

Locations: Appalachian town of Highmark in Maryland, near Hagerstown.

Creatures: Werewolf

Tomes and Artifacts: Monstres and Their Kynde, Les Lupus Horrifique

Campaigns / Scenarios: None


Keeper Comments

The tagline in the book doesn't relate much to the actual scenario.

The Pelton ambush of the investigators contradicts the background text, which highlights the immense care the family take to avoid detection by never preying in their own territory. Keepers may want to think up some rationale for the Peltons' attack, given the suspicion it's bound to raise even if successful.

The escape options from the ambush suggest making multiple Climb or Swim rolls, which leaves a vanishingly small chance of success (possibly an artefact of early editions).