Trail of Cthulhu Keeper's Screen & Resource Book

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Front Cover

Publisher: Pelgrane Press

Product Code: PELGT04

Publishing Year: 2008

Pages: 68

Cover Price: $21.95

Author(s): Simon Carryer, Adrian Bott

Artist(s): Jérôme Huguenin

Style(s): Rules

Format(s): Softcover

ISBN: 1-93485-910-9


It’s easy to get clues with GUMSHOE, but don’t make it too easy!

A coffee-proof screen shields mysteries best unseen by prying eyes. On the Keeper side are essential ToC tables to lessen wear on your prized copy of ToC.

Included is a chunky resource book for use in play – it includes clues, equipment, background info and special benefits on abilities and occupations, as well a 50 NPCs ranging from suave cultists to talkative telephone operators.

Front Cover Text

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Back Cover Text

Trail of Cthulhu Keeper's Resource Book & Screen'

Some things are better left concealed ...

The Trail of Cthulhu Keeper's Screen gives you the most important tables, rules, and references for GUMSHOE. Combat, contests, tests, and the mind-shattering Stability tables are there at your fingertips, giving you more time for GMing, and less fumbling through rule books. And, on the players' side, Jérôme Huguenin's breathtaking artwork will add to your game's eldritch atmosphere.

With the screen is the Keeper's Resource Book; not the last scribbled words of a madman, but a carefully researched collection of clues, special benefits, game-relevant historical data, NPCs, and occupational information for use in play:

  • Each ability is listed with 1930s equipment and practices focused on their use in adventures to bring your game to life. Sprinkle the sample clues we provide and offer the listed special benefits to your players.
  • Occupations have detailed backgrounds you can use to flesh out character backgrounds and NPC contacts; discover their techniques, weaknesses, and foibles.
  • Need a mad scientist or a fence? Select from a range of NPCs, some throw-away thugs, and cultists, others, detailed contacts with forbidden knowledge, patrician academics, antique book dealers, and professional rivals. Each NPC has three quirks or mannerisms so that you can roleplay them consistently, and hooks they can provide to your players.
  • Finally, there is handy Sanity and Stability summary, with page references to the main book.

With amazing artwork, and superb resources, forbidden knowledge has never been so much fun!

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Spoilers - Keepers Eyes Only

Players should not read any further.

Comment here to Keepers about this book. Comments on specific Scenarios and Campaigns go on their respective pages. Keep DISCUSSION on the talk page.