Uisge Beatha ('The Water of Life')
Author(s): Stuart Boon
A new young laird from America gets more than he bargained for when he visits the ancient whisky distillery on his land. The investigators receive a frosty reception from the locals, and discover there truly is ‘something in the water’.
Spoilers - Keepers Eyes Only
Players should not read any further.
Think "Shadow Over Innsmouth" in Scotland.
The main town in the district, St Combs, is controlled by cultists allied with Deep Ones. The distillery is producing whisky that will cause transformation into Deep One hybrids.
- Telegram from Patrick McKerrell
- Photograph of Cthulhu Statue
- Strathbeg Distillery Bronze Plaque
- Hugh Irvine’s Notes
- Temple of Cthulhu inscription
- Gillie’s Mad Rantings
- Calder’s Cthulhu Artwork
- Calder’s Doodle
Tomes and Artifacts: Strathbeg Whisky, Cthulhoid Statues, Cthulhu Artwork
Campaigns / Scenarios:
As a plot hook to get things moving, consider making the new laird a player character. Replace references to the laird with a new NPC, his agent. The agent has scouted ahead and sent the laird the reports on pagan activity. When the laird and the other investigators arrive in St Combs, the agent has gone missing. Maybe he turns up later with some vital information or is another victim of the cult.
If the investigators blow up the distillery, the Keeper might decide that the Deep Ones take their revenge with a tsunami - maybe a couple of Swim rolls?