Cydathria

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H.P. Lovecraft's Dreamland of Cydarthia first appeared in The Quest of Iranon (fiction). See also Khalifate of Cuppar-Nomba for additions by Gary Myers and Chaosium. Cydathria is placed in the West.

Cydathria

TO_DO

Geography

Karthian Hills

These hills separate Teloth and Oonai. Some local farmers have tamed a portion of these hills and developed them into vineyards and arbors. The wine therefrom is much sought after. The wilder sections of the hills, near Mouth Thorin, are wooded and sylvan. Fauns, unicorns, and other shy, gentle beings are claimed to inhabit these remote slopes.

Mount Sidrak

A mountain in the Karthian Hills near Teloth, flanked by briers.

Bnazic Desert

The Bnazic Desert is a mild desert near the land of Mnar. The taciturn, nomadic people who live there breed and eat three-humped sea-green camels; many of the people are dangerous robbers. The sands are blue and yellow-green, and the flora of the desert weirdly resembles a sea bottom, with blue, green, or gray plants like coral and seaweed; the animals are likewise colored. The desert becomes most beautiful at night, when luminous animals weave their lairs and move about like living stars.

Liranian Desert

A barren desert, peopled by small tribes of people who camp at the few oases and trade rare spices. Their women are accomplished dancers.

River Zuro

The dark green Zuro flows near the city of Teloth and the Karthian Hills. It is swift and cold, though narrow.

River Kra

A tiny river with many waterfalls. Here, in a vast and reedy marsh, stand ruins of a once-proud. The Kra's dark brown water is full of strange minerals and must be boiled before it can be drunk.

Nithra Valley

The verdant and hyaline Nithra valley, where warm and fragrant groves grow, and the falls of the tiny Kra splash.


Cities

Drinen

A city inhabited by dusky-skinned folk famous for their eerie music, played on flutes, drums, and accompanied by wailing, wordless singing. One portion of the city is called the Pleasure Quarter, and is widely condemned as thoroughly decadent by many people, while envied by others.

Teloth

A drab gray granite city of square, flat-roofed buildings. The inhabitants are dark and stern. The only plants are down by the river Zuro. All must work in Teloth. There is no laughter or singing here—the inhabitants do not approve of such things. Teloth is a city of laborers. Travelers may stay no more than a single day before they, too, are forced to work. There are no inns. Newcomers lodge in the stables until they finish building their own squat, square domiciles. Teloth's king, who also works with his hands, dwells in the tower of Mlin beyond the town's square.

Oonai

This city is noted for its entertainers, especially the lutists and dancers. All types of pleasures can be found here, and all travelers are welcome, especially wealthy ones. The city is built of marble, with gilded domes and doorways. By day it is gray and dismal, but at night it is a wonderland. Oonai sometimes trades with Zar, though Zar has little of worth. Each inhabitant of Oonai has at least one artistic talent. Oonai is ruled by a pleasure-seeking king who bestows wealth and riches upon anyone offering a unique or fantastic talent.

Aira

Aira, reputed to be marvelous city without compare, built of marble and beryl on the River Kra and the River Nithra, in the Nithra Valley. And in the city are palaces of veined and tinted marble, with golden domes and painted walls, and green gardens with cerulean pools and crystal fountains, and pale flowers under the trees along a long hilly street past the citadel to an open place where one may look down upon Aira, the magic city of marble and beryl, splendid in a robe of golden flame. No common folk of the Dreamlands have ever been able to chart Aira; poets have long sought to find this fabulous city, but none are known to actually seen it and returned. Aira may have been the one-proud city that now stands in ruin in the sullen and reedy marshes beside the River Kra, but if so, its antique marvels are but a dim and exaggerated memory today.

Zais

A large town built of alabaster and diamond. Rather than having streets, small streams and rivers are the roads in Zais. Bridges carved with fairies and demons cross the rivers from building to building. The few areas of open land are used as parks. It is always sunset in Zais — there is no true day or night here. The people are fair of skin and dark of hair. They are ruled by a king whose daughter, Nathicana, is said to be the most beautiful woman in existence. (Lovecraft's poem "Nathicana")

Zakarion

A seaport built of abalone and mother-of-pearl. The city's records are kept on eternal papyrus which can never crumble or rot away, and is taken from the hides of dragons and sphinxes. On these sheets are kept the thoughts of the great Zakarion sages, too wise to exist in the Waking World. Zakarion is ruled by one of these sages, the wisest man that has ever existed. (Lovecraft, "Ex Oblivione")

Sinara

A small city on the outskirts of the Liranian Desert. The city is Arabic in flavor and unusual in that the buildings, made of marble, are fashioned in the shapes of tents and pavilions rippling in the wind. The folk here are all swart, cheerful, ribald, and boisterous. The only domestic animals are dromedaries, used for riding, burden, and food. One variety of dromedary is raised solely for the delicate garlicky flavor of its flesh. Sinara is run by a Bey who is not hereditary, but is chosen for his prowess, determined in a contest of battle, singing, and riding.



Associated Mythos Elements


References