A Resection of Time (Supplement)

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Front Cover

Publisher: Chaosium

Product Code: 2364

Publishing Year: 1997

Pages: 64

Cover Price: $11.95

Author(s): Sam Johnson

Artist(s): Scott Baxa, Paul Carrick, Drashi Khendup

Setting(s): Modern San Francisco, Belize, Los Angeles and Arkham

Format(s): Softcover and PDF


A Resection of Time is a short campaign for Call of Cthulhu set in the modern day. It begins in early April, in San Francisco, and ends a little later in the steamy jungles of Belize, in Central America. Before plunging into the dark heart of the ancient Mayan world, the investigators also travel to Los Angeles and shadowy Arkham.

The details of Mayan architecture, culture, epigraphy, and theology, as well as the experts on these topics named in the scenario, are all real, modified slightly where appropriate to incorporate the Mythos. Likewise, the places mentioned herein (save, of course, for the Sanboume Institute and Arkham), particularly the Belize locations, are real, although described for dramatic impact.

Campaigns: The two chapters in this book (Ek'Be: The Black Road and Ek'Way: The Black Portal) make up the short 'A Resection of Time (Campaign).' These sections aren't stand-alone scenarios, but rather parts of the overall campaign.

Additional: Narrative descriptions of player dreams, Player Handouts, Index

Front Cover Text

The Strange Case of Kyle Woodson: A Scenario

Back Cover Text

A Resection of Time

The Strange Case of Kyle Woodson: A Scenario

At first, the death of successful archaeologist Kyle Woodson seemed an accident, an automobile crash turned fatal. When certain medical irregularities became apparent, and then the body was quickly cremated, the case became much more sinister to trained eyes.

In this adventure, the investigators are challenged by the strange case of Kyle Woodson. Inquiries will take them across the United States of the 1990s, from San Francisco, and the Sanbourne Institute of Pacific Antiquities near Los Angeles, to decaying modern Arkham. In the end, all clues lead to ancient Mayan ruins, deep in Central America.

This 64-page scenario book can be played in two to three nights. It contains twenty-five handouts, many featuring genuine Mayan glyphs and annotated translations. Artwork includes many thumbnails, several drawings of Mayan artifacts, and a number of beautiful gray-scale illustrations.

<also includes an advertisement for Chaosium's Hastur Cycle fiction anthology>

<also includes an advertisement for Chaosium's Mythos collectable card game>

Comments / Trivia

Dedication: "This book is happily dedicated to Al Harris, who first pushed me into game design, to Fred Valdez, who opened the world of the Maya to me, and to Fred Johnson, who never got to see it."

Originally titled "Fragments of Time" and written for Texi-Con '92. It was subsequently revised and presented at the Cthulhu Masters' Tournament at GenCon '94, and revised further for publication.

The format of this book blurs the traditional boundaries between scenario and campaign -- it is relatively short, and the author suggests that it may be completed in two to four sessions. But, its component parts aren't really stand-alone scenarios, and the overall flow of events has a globe-trotting flavour typical of Call of Cthulhu campaigns.

Contains information on Mi-Go technology and related, later used by Pagan Publishing in Delta Green Eyes Only, Vol. 1: Machinations of the Mi-Go.


Spoilers - Keepers Eyes Only

Players should not read any further.

Comment here to Keepers about this book. Comments on specific Scenarios and Campaigns go on their respective pages. Keep DISCUSSION on the talk page.