Difference between revisions of "Adventures Unlimited, Issue 03"

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* The magazines horror scenario is written for the KULT RPG but includes conversion notes for Call of Cthulhu. The magazines two non-scenario articles discuss game design (How to get players interested in a scenario.) and music appropriate for use in gaming sessions.
 
* The magazines horror scenario is written for the KULT RPG but includes conversion notes for Call of Cthulhu. The magazines two non-scenario articles discuss game design (How to get players interested in a scenario.) and music appropriate for use in gaming sessions.
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==Spoilers - Keepers Eyes Only==
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'''Players should not read any further.'''
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<!-- DO NOT DELETE THE LINE IMMEDIATELY ABOVE -->
 +
 +
Comment here to Keepers about this magazine.
 +
Comments on specific Scenarios and Campaigns
 +
go on their respective pages.
 +
Keep DISCUSSION on the talk page.
  
 
[[Category:Magazines:Issues]]
 
[[Category:Magazines:Issues]]
 
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Latest revision as of 12:32, 3 October 2019

Details

Front Cover

Magazine: Adventures Unlimited

Publisher: Bootstrap Press

Product Code: AU003

Publishing Year: 1995

Pages: 80

Cover Price: $4.95 (US)/$6.50 (CAN)

Editor: Lisa Smedman

Authors: Darren Rider, John Hart, John Fletcher, Fraser Cain, Mark Frein, Andrew J. Lucas, Brian Loranger, Piers Brown

Artists: Mike Crippin (Cover), Gary Hudson, Mike Crippin, R. Crowle Gray, Chris Lien-Stewart, Gavin Longergan

Format: Softcover

Contents

Scenarios: To Believe (Pg 56 - 64)

Articles: How to Hook 'Em (Pg 50 - 52), A Little Mood Music (Pg 53 - 54)

Additional: N/A

Comments / Trivia

  • The magazines horror scenario is written for the KULT RPG but includes conversion notes for Call of Cthulhu. The magazines two non-scenario articles discuss game design (How to get players interested in a scenario.) and music appropriate for use in gaming sessions.

Spoilers - Keepers Eyes Only

Players should not read any further.

Comment here to Keepers about this magazine. Comments on specific Scenarios and Campaigns go on their respective pages. Keep DISCUSSION on the talk page.