At Your Door

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Front Cover


Publisher: Chaosium

Product Code: 2326

Publishing Year: 1990

Pages: 176

Cover Price: $17.95

Author(s): L.N. Isinwyll, Mark Morrison, Barbara Manui, Chris Adams, Scott David Aniolowski, Herbert Hike

Artist(s): Lee Gibbons, Earl Geier

Setting(s): Modern

Format(s): Softcover


Campaigns: The scenarios in this book are intended to be played sequentially as At Your Door (Campaign), although each could also stand alone as an individual adventure.

Scenarios: Full Wilderness, Landscrapes, Dawn Biozyme, No Pain, No Gain, Where A God Shall Tread, After The Big One

Additional: Introduction, Player Handouts

Front Cover Text

A Modern-Day Campaign.

Back Cover Text


A Campaign of Madness and Terror in the Days to Come

"As a foulness shall ye know Them. Their hand is at your throats, yet ye see Them not; and Their habitation is even one with your guarded threshold." -- The Necronomicon [John Dee translation]

Salvaging Our Children's Heritage

Full Wilderness Inc. is a wealthy environmental organization dedicated to the maintenance and expansion of protected wilderness reserves. In addition, Full Wilderness funds legitimate biological researches for greated understanding of our natural environment.

Dr. Peter Tait, a respected microbiologist from a major grant recipient, disappeared after reporting disturbing research irregularities. Backed by the considerable resources of Full Wilderness, the investigators uncover the facts surrounding Dr. Tait's disappearance.

In succeeding adventures, the Mythos manifests in ways unexpected and extreme.

AT YOUR DOOR contains six linted adventures forming a campaign set in the 1990s. Constructed to allow players greater freedom of action, the investigators may enter a particular chapter several times as the meaning of earlier events and experiences are understood, or as alternative meanings are perceived. The effects of the Mythos are generally subtle, and confrontations with nigh-invincible powers are few. There is ample opportunity for new investigators to succeed and prosper.

Comments / Trivia

Most of this campaign is set in the Californian city of Samson, "a fictitious seacost metropolis combining aspects of San Francisco, San José and San Diego."

This campaign represents probably the longest imaginative work written by Chaosium's great cornerstone, Lynn Willis (here writing under pseudonym L.N. Isynwill, an anagram of his name).


Spoilers - Keepers Eyes Only

Players should not read any further.

Comment here to Keepers about this book. Comments on specific Scenarios and Campaigns go on their respective pages. Keep DISCUSSION on the talk page.